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Description
this is my current progress for the New Beginning Spyro model.
the model only has very basic procedural textures on his skin and armored bits(horn tail, spikes belly and wing).
his wings are a double membrane. I think that will work better without relying on a modifier. I plan to have the spikes n his head to have a soft-body modifier to allow for them to have some bounce to them.
basic model is still a work in progress. any critique on the model would be extremely welcome.
I know the fins have an issue with rendering. it is a result of the mirror modifier and I need to thicken said membrane
here is the To-do list:
Modeling
1.make Spyro thicker around the waist.
2.adjust where wings meet the body.
3. ???
4. [no profit]
sculpt:
sculpt spyro
finalize mesh:
create seams
Apply mirror
texture:
bake normals
finalize materials
texture
rigging:
figure out how face needs to be rigged
create diagrams
[attempt to rig spyro]
[rage]
hand model off to be rigged.
the model only has very basic procedural textures on his skin and armored bits(horn tail, spikes belly and wing).
his wings are a double membrane. I think that will work better without relying on a modifier. I plan to have the spikes n his head to have a soft-body modifier to allow for them to have some bounce to them.
basic model is still a work in progress. any critique on the model would be extremely welcome.
I know the fins have an issue with rendering. it is a result of the mirror modifier and I need to thicken said membrane
here is the To-do list:
Modeling
1.make Spyro thicker around the waist.
2.adjust where wings meet the body.
3. ???
4. [no profit]
sculpt:
sculpt spyro
finalize mesh:
create seams
Apply mirror
texture:
bake normals
finalize materials
texture
rigging:
figure out how face needs to be rigged
create diagrams
[attempt to rig spyro]
[rage]
hand model off to be rigged.
Image size
947x1077px 466.39 KB
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Comments34
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cool model <3